BRIGHTWORK All nine $79

Manual

Smelter

Multiband saturator. Heat, split four ways.

Quick start

  1. Put Smelter on a track or bus: drums, bass, vocals, a mix bus or the master.
  2. Pick a preset made for that job. The names say what they're for, such as Snare - Fat & Cracking or Master - Subtle Glue.
  3. Turn up Drive on a band and listen to what it adds. With AUTO GAIN on, the volume stays put.
  4. Drag the crossover handles on the spectrum to move where the bands split.

The window

  • Header: the BANDS and MOD pages, the preset box with < and >, the number of bands, QUALITY and AUTO GAIN.
  • Spectrum: your input (grey line) and output (filled, in each band's colour), with each band's style and drive written above it. The round handles at the bottom are the crossovers.
  • Band strips: one per band, with its frequency range, S (solo), BYP (bypass), style, Drive, Tone, Mix and Level.
  • MASTER: Input, Mix, Output and the in/out meters.

Bands

Choose 1 Band to 4 Bands in the header. Drag the handles on the spectrum to set the crossovers (from 20 Hz to 20 kHz). S solos a band so you hear only that range; BYP leaves it clean.

ControlRangeWhat it does
Style8 stylesThe kind of saturation (below).
Drive0 to +36 dBHow hard the band is pushed.
ToneDark to BrightDarkens or brightens what the saturation adds.
Mix0 to 100%Blends the saturated band with the clean band.
Level-24 to +12 dBThe band's volume after saturation.

Styles

StyleSound
Soft TubeGentle and warm, with a touch of even harmonics. Safe on anything.
Hot TubeStrongly asymmetric, thicker and more obvious when pushed.
TapeVery soft with a wide knee. Rounds off peaks; glue for buses and bass.
TransformerFirm ceiling with a soft approach. Density and weight.
TransistorA harder knee than the tubes. Bite for mids and guitars.
DiodeAsymmetric clipping, one side earlier than the other. Crisp and aggressive.
FuzzHard clipping with a little octave grit. An effect more than a polish.
FoldA wavefolder: the louder it gets, the stranger it gets.

Master

  • AUTO GAIN: matches the output loudness to the input as you drive, so you judge the colour, not the extra volume.
  • Input: level into Smelter (-24 to +24 dB). Driving the input pushes every band at once.
  • Mix: blends all of Smelter with the dry signal (parallel saturation).
  • Output: final level.
  • QUALITY: Off, 2x, 4x or 8x oversampling. More reduces harshness at high drive and costs more CPU.

Modulation (MOD page)

Smelter can move its own settings over time.

  • LFO 1 and 2: Sine, Triangle, Ramp Up, Ramp Down, Square, Random or Drift. Rate from 0.02 to 20 Hz, or SYNC to your song in values from 4 bars to 1/32.
  • Env 1 and 2: envelope followers that listen to the Input or to any one band, with Attack, Release and Threshold. They make Smelter react to how hard you play.
  • Slots 1 to 8: each takes a source (LFO 1, LFO 2, Env 1, Env 2), a target (any band's Drive, Tone, Mix or Level, or a crossover) and an amount from -100 to +100%.

The Drums - Hit Harder (dynamic) and Master - Kick-Aware Lows (dynamic) presets show envelope-driven settings; Pumping Grit (tempo) and Fold Wobble (tempo) show synced LFOs.

Presets

31 presets in seven groups: Start, Drums, Bass, Vocals, Guitars & Keys, Mix Bus & Mastering, and Creative. < and > step through them, and hovering over the preset box describes the one that's loaded. Your own settings are saved with your project.

Tips

  • On a master, keep Drive under +6 dB and Mix under 50%. You should feel it more than hear it.
  • To make a bass audible on small speakers, saturate only the band above about 120 Hz and leave the sub band clean.
  • Solo each band while you set its drive, then listen to the whole thing with AUTO GAIN on.

If something's wrong

  • It sounds harsh: lower Drive, turn Tone toward dark, or raise QUALITY.
  • The low end sounds thin or phasey: move the lowest crossover, or use fewer bands.
  • The level jumps when switching AUTO GAIN: that's expected; it was making up for the drive. Set Output by ear with it off.